/* This file downloaded from Highend3d.com '' '' Highend3d.com File Information: '' '' Script Name: reverseKeys.mel v1.0 '' Author: D.W. Kim '' Last Updated: December 19, 2000 '' Update/Change this file at: '' http://www.highend3d.com/maya/mel/?section=animation#759 '' '' Please do not alter any information above this line '' it is generated dynamically by Highend3d.com and will '' be changed automatically on any updates. */ // REVERSE KEYS V1.0.1 // // Copyright (C) 2000 GearCGI Ltd., // a subsidary of CGI Inc. // // D.W. KIM AND GEARCGI DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO // EVENT SHALL D.W. KIM OR GEARCGI BE LIABLE FOR ANY SPECIAL, INDIRECT OR // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR // PERFORMANCE OF THIS SOFTWARE. // // MODIFY THIS AT YOUR OWN RISK // // If you are having problems with this script, // please feel free to mail me directly (dwk@gearprod.com) // I hope you find it useful and I appreciate any comments, // suggestions and bug reports. // // // Creation Date: Dec-19-2000 // // Author: D.W. Kim // // dwk@gearprod.com // // // Procedure Name: // // reverseKeys; // // Description: // This simple script reverses keyframes of all objects below in a heiarchy // Be careful when using this script with objects with any set driven Keys // because it will reverse them as well. // // Usage: // user must enter the first and last of the frames to be scaled // usually this will be the last keyframe of the objects selected. // eg. reverseKeys(1,200); // // Limitations: // any keyframes outside the range of keyframes entered will not be scaled // and could result in unpredictable animation behavior. Best when used with // an entire range of keyframes. // //----------------------------------------------------------------------------- global proc reverseKeys (int $firstkey, int $lastkey) { int $firstkey ; int $lastkey; float $mediankey; $mediankey = ($firstkey + $lastkey)/2; //calculates the pivotpoint of the keys to be scaled selectKey -hi below; scaleKey -timeScale -1 -timePivot $mediankey; }