Jeff Cooperman
298
Butterfield Road San Anselmo
[CA]94960
P [415.847.2121] E [
jeff@coopdesign.org]
U [www.coopdesign.org]
Skills: 3d (Maya, 3dsMax, Lightwave), Image Editing/Creation
(Adobe/Macromedia)
[July, 2007] –
Present Senior Animator, SEGA/Secret Level
Creature animation for GoldenAxe,
currently in development for Xbox360 and PS3. Additional
animation on
[Jan, 2007 – May 2007] Lead Animator, Autumn Moon Entertainment
Animated realtime
and cutscene animation on A Vampyre Story. Responsible for helping build animation/character
pipeline, managing animation/rigging team, facial system creation for PC
adventure game.
[2004-2007] Senior Animator.
Animated realtime and cutscene
animation for Thug2
Remix for the PSP as well as Shrek Superslam for
the PS2 and Xbox. Cutscene
animations for Over
the Hedge. Gameplay
prototyping for undisclosed Xbox 360 title. Scripted an autorigger to standardize the rigging pipeline at
[2004] Toonstruck Animation/ReelFX
Studios
Character Animation on "ActionMan",
straight to DVD release- I animated 3 shots under the supervision of Rick May.
[2004] Pileated Pictures
Rigged and animated characters for game prototypes,
including Insectide.
[2002- 2003] Senior Animator. Stormfront
Studios
Animation for both cutscene and realtime animation. Developed rigging setup pipeline/melscripting
for consistency. Trained
animators in rigging techniques. Developed facial animation system using blendshapes and bones for
expressive acting in the cinematics.
[2001- 2002] Animator. Big Ape
Productions
Coordinated and managed a team of 3 animators on a PS2 title Celebrity Deathmatch for both realtime animation as well as cutscenes.
Animated, modeled and lighted intro movie for the in house title Max Damage
coordinating with a team of 5 artists in devising rigging, lighting, and
texturing solutions while developing a production pipeline. Responsibilities
also included modeling and rigging of main characters as well as developing
deformation systems as well as facial shapes for more expressive acting.
[1997-2001] Freelance
Art Director/Illustrator
Clients include Robert A. Becker, Cline, Davis & Mann,
Lally McFarland and Pantello, Enoch Designs, Bates
Worldwide, the Mentis Group, Wishbone-ITP
Art direction, illustration and design of print advertisements, websites and
web animations. Campaigns include Alcon, Prevacid,
Plavix, Mobic, Dermdesigns,
Flomax, Nasdaq, T-Line TV. Creation of Mobic Logo and all pre-launch
graphics. 3d Product Modeling
for Alcon, Plavix and Novopen. Launch art creation for Alcon, Prevacid, Plavix
and Flomax.
[1996-1997]
Digital Artist/Studio Manager Bergdorf Goodman
Studio management, design, illustration and
production for in-house advertising agency. Design
and illustration for catalogs, direct mail pieces, advertisements and website.
IT management of 8 station Macintosh network. Hiring and management of freelancers. Image retouching for all newspaper advertisements
and implementation of systematized photo retouching operations to maintain
consistency between advertisements.
[1990-1996] Freelance
Designer/Illustrator
Clients include Studio Designs,
Concept development, design and production
of catalogs, annual reports, brochures, publications and direct mail pieces.
Illustration for print projects including
cartographic and medical illustration. Worked collaboratively with art directors and other designers.
Performed pre-press production including
photo retouching, color separations and linotype/matchprint operation.
[1990-2007] Teaching
English teacher, grades 9-12 at
[1989] Architectural
Draftsman
Gotham Design,
Trained in all aspects of architectural design—assisting in site assessment,
layout, lettering and generating of plans.
Education
2005 Animation
1994
1992
1989