Jeff Cooperman
298 Butterfield Road San Anselmo [CA]94960
P [415.847.2121] E [
jeff@coopdesign.org]
U [www.coopdesign.org]
Lucas Arts Entertainment [01.2010-Present] Senior Animator
Previs and gameplay prototyping on an undisclosed project. Maya
UI/tool assistance. Facial pipeline consulting
Sega Studios San Franciso [06.2007-12.2009] Senior Animator
Creature animation for GoldenAxe (Xbox 360/PS3). Additional
animation on Iron Man. Currently animating on Iron Man 2. Guided rigging team
in tool development and facial setup.
Autumn Moon Entertainment [01.2007-05.2007]
Lead Animator
Animated realtime and cutscene animation on A Vampyre Story
(pc), managing internal and external employees. Responsible for guiding
development of the animation and character pipeline, and facial system.
Created character logic for in-game
animation system and layout for cinematic sequences.
Shaba Games/Activision [2004-2007]
Senior Animator
Animated realtime and cutscene animation for Thug2 Remix
(PSP) as well as Shrek Superslam (PS2/Xbox). Cutscene animations for Over
the Hedge. Gameplay prototyping original IP. Scripted an autorigger in
mel to standardize the rigging pipeline at Shaba using melscript.
Recruited high level modelers and technical directors to improve art quality
for a next gen pipeline.
Stormfront Studios [2002- 2003] Senior Animator
Animation for both cutscene and realtime animation. Developed
rigging setup pipeline/melscripting for consistency. Trained animators in
rigging techniques. Developed facial animation system using blendshapes and
bones for expressive acting in the cinematics.
Big Ape Productions [2001- 2002] Animator
Coordinated and managed a team of 3 animators on a PS2 title Celebrity
Deathmatch for both realtime and cutscene animation. Animated, modeled and
lighted intro movie for the in house title Max Damage, coordinating with a team
of 5 artists in devising rigging, lighting, and texturing solutions.
Responsibilities also included modeling and rigging of main characters as well
as developing deformation systems as well as facial shapes for more expressive
acting.
Teaching [1990-Present]
English teacher, grades 9-12 at Murray Bergtraum High School, NYC
Public School System, 1990. Studio art and English teacher to working
illustrators at the Graphic Artists Guild, 1994-1999. Currently teaching
animation level 2 and 3 at the Academy of Art, San Francisco (2007-present).
Revamped the syllabus on 3 courses.
Freelance Animation [2002-2008]
Liquid Development
Animation for Ultima Online
Toonstruck Animation/ReelFX Studios
Character Animation on "ActionMan", straight to
DVD under the supervision of Rick May.
Pileated Pictures
Rigged and animated characters for prototype of Insectide (PSP,
PC).
Hitpoint Studios. Creature animation for Fate
Expansion Packs
Cinematics. Cinematic animation for Tales of Monkey Island and Sam and
Max (PC).
Eveo. Medical Illustration and
animation. 3d Modelling/texturing.
coopDesign [1990-2001] Art Direction/Illustration/Design
Clients include Robert A. Becker, Cline, Davis & Mann, Lally
McFarland and Pantello, Enoch Designs, Bates Worldwide, the Mentis Group,
Wishbone-ITP, Euro RSCG Group, Rockerfeller University, Ogilvy & Mather,
Pentagram Design
Art direction, illustration and design of print advertisements, websites and
web animations. Campaigns include Alcon, Prevacid, Plavix, Mobic, Dermdesign,
Flomax, Nasdaq, T-Line TV. Creation of Mobic Logo and all pre-launch graphics.
3d Product Modeling for Alcon, Plavix and Novopen. Launch art creation for
Alcon, Prevacid, Plavix and Flomax.
Bergdorf Goodman
[1996-1997] Digital Artist/Studio Manager
Studio management, design, illustration and production for
in-house advertising agency. Design and illustration for catalogs, direct mail
pieces, advertisements and website. IT management of 8 station Macintosh
network. Hiring and management of freelancers. Image retouching for all
newspaper advertisements and implementation of systematized photo retouching
operations to maintain consistency between advertisements.
Education
2005 Animation Mentor.
1994 New York Academy of Art –
MFA in Figurative Oil Painting.
1992 New York Studio School
Drawing and Oil Painting
1989 Kenyon College B.A. English
Literature–Concentration in Studio Art.
Skills: 3d (Maya, 3dsMax, Modo, Havok), Image Editing/Creation
(Adobe/Macromedia), typography